Armed
Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
-----Split-----
Dangerous
Sorcery
All creatures able to block target creature this turn do so.
-----Fuse-----
Fuse (You may cast one or both halves of this card from your hand.)
Armed
Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
-----Split-----
Dangerous
Sorcery
All creatures able to block target creature this turn do so.
-----Fuse-----
Fuse (You may cast one or both halves of this card from your hand.)
--This card has no flavor text --