When Big Game Hunter enters, destroy target creature with power 4 or greater. It can't be regenerated.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Big Game Hunter comes into play, destroy target creature with power 4 or greater. It can't be regenerated.
Madness (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
--This card has no flavor text --