When Inner-Flame Acolyte enters, target creature gets +2/+0 and gains haste until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn.
Evoke (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
--This card has no flavor text --