Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
Whenever Sly Spy deals combat damage to a player, that player reveals his or her hand. You choose a card from it with the longest name. That player discards that card.
The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.